![]() According to the lore, most, if not all eldar spend time learning many roles, switching from one to the next over time. The really cool thing for the player will be that if they want to, they will be allowed to change their specialization. Swooping Hawks, Banshees, Fire Dragons - the lore has more than half a dozen options open to the player. Players will start out as basic soldiers - Guardians, and as they gain notoriety they will be able to specialize, increasing their powers or focus until they are able to (should they desire to) choose a more specific combat role. Most of those that are left travel about space in enormous Craft World ships. Unfortunately, for all involved, tens of thousands of years before the times of our MMO, the eldar made a huge mistake which resulted in the birth of a chaos god (more about them next time) and the destruction of most of their civilization. They are essentially immortal and have been bumming around the galaxy for a very very long time. Of course we're not going to let that happen in our Warhammer 40,000 MMO! Of course, the real trick is to write anything about Eldar without using the words "enigmatic" or "debased". They have a clear set of classes with hierarchies, they have advanced technology and psi powers that look like magic. Well if there ever was a race that would fit the prototypical MMO mold, Eldar are the one. (no links today - have to edit them in later. I would ask though, if you are reading this, leave a quick post, any post, so that I don't get discouraged :-) After all, what would be more pathetic than someone spouting off on a game in development with no line to the dev team and no one actually reading the posts. There's a lot of material now in the blog that is what I would charitably call "foundation" from here, on the following posts, we'll dive deeper in to game mechanics and play. Starting with Bikes and working up to corrupted land raiders, the chaos player will be able to hide behind inches of armor will slugging out with rivals across the battlefields of the 41st century. cultists a'la Dawn of War), but the eventual ("end game") would be demonic transformation.Īlong the way, Chaos players would find vehicles available to them, similar to those available to Space Marines. As they gain power its possible that they players could begin to attract followers (e.g. The path chosen would affect the skills and powers available to the player. Choosing between the Khorne, Slaanesh, Nurgle, Tzeentch, or perhaps Chaos Undivided. Starting as an initiate, the player would gain skill and expertise in a fashion that initially mimics Space Marines.īefore too long though, the player would begin to have the option to progress further down one of Chaos' 5 primary paths. I see the Chaos player as a mix between the Space Marine and the Inquisitor professions. ![]() Though there are many followers of chaos in the 40,000 universe, its the story of the traitor marines that are (at least to me) the most compelling, so at least initially, our character progression will be that of a new recruit to a traitor legion. I've never purchased or read any of the chaotic codexes (I prefer to play the "good guys") so what I know I know from the books and articles in White Dwarf. ![]() Here, at least in terms of Warhammer 40,000 mechanics, I'm on pretty thin ground. So, its time to through our fourth and final faction into the mix. ![]() Its not the wide rage availed to say the Orks or Imperial Guard, but it should keep players amused. Well, if there is anyone reading these ramblings, my apologies for the drop off in posting - kitchen remodeling has been chewing up way more time than I expected!!!!Īnyway, to wrap up my thoughts on the Eldar, they would, of course, have a number of vehicles available to them, starting with jet bikes and then progressing up through war walkers, wave serpents and eventually falcons.
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